The Ultimate Guide on How to install TN-V9.6 eCFW to your PS Vita!

Tutorial: How to install TN-V9.6 eCFW to your PS Vita!

Note: You can still use some of the games on 3.01 that have returned back at PSN. Please check the chart below.

First things first! Below you will see a list of the game exploits that have been found till now!
In order to make TN-V work, you must have (own/bought) at least one of the following games on a specific version or lower than it and have it installed into your PS Vita. It is highly suggested to use exploit games released for the latest PS Vita firmware versions as far as they are still compatible with all the previous ones too.

PS Vita Exploits Chart

Latest complete tutorial video (updated for TN-V8)

Downloads:

You will need Open CMA for a safer way to transfer your files, the 6.60 System Software Update file, the TN-V Savedata loader for your exploit and TN-V’s Core files.

1) Download OpenCMA: {Download}

2) Choose and Download the Savedata “loader” for your Game Exploit:

[Expand Spoler to see the Downloads]

3) Download the “core/main” files for TN-V

4) Download the 6.60 EBOOT.PBP (System Software Update file) {Download} (http://us.playstation.com/support/systemupdates/psp/pc/index.htm)

 


Setup:

  • Install OpenCMA (not needed if you are on the latest version)
  • Get the Exploit Savedata “loader”. Ensure that you download the right region.Extract the savedata to ‘CMA\PS Vita\PSAVEDATA\XXXXXXXXXXXXXXXX\’, where‘XXXXXXXXXXXXXXXX’ is a bunch of random numbers and letters.
  • Rename the file EBOOT.PBP to 660.PBP and copy it to the savedata folder.
  • Extract the (“core” files) ‘TN.BIN’ and ‘FLASH0.TN’ to the savedata folder, where you can find ‘H.BIN’
  • Transfer the savedata to your PS Vita using CMA  (Content Manager Assistant).
  • Launch your exploit game.
  • On the first boot, the recovery menu will appear automatically.
  • Select ‘Advanced ->’ menu and then select ‘Install 6.60 files’
  • Wait till the installation is done, go back and exit the recovery menu.

 

How to update when a new version comes out:

  • On the main menu (XMB), go to System Software Update like PSP’s and follow the same way! Video guide below:

 

How to install ISOs:

  • Copy your ISO game to the savedata folder where you can find ‘TN.BIN’ and ‘FLASH0.TN’. The file must be UPPER CASE LETTER and max. 8 characters long.
  • (In example: MYGAME.ISO)
  • Transfer the savedata to your PS Vita using CMA. Ensure that the savedata is at least as big as your ISO game is.
  • Launch your exploit game and boot the VSH, then select ‘Memory Stick’ in the ‘Game’ column.
  • Press triangle on the game and select ‘Install’ to move the ISO to ‘ms0:/ISO’.
  • The ISO doesn’t appear directly. You first have to close the game menu, select something else, and then reopen it.

 

How to install ZIPs:

  • Create an ZIP archive of a homebrew, saved as: “XXXXXXXX.ZIP/PSP/GAME/XXXXXXXXXXXXXXXX/EBOOT.PBP”, where ‘XXXXXXXX’ is the name of the archive and ‘XXXXXXXXXXXXXXXX’ of your homebrew.
  • Save the archive in the savedata folder where you can find ‘TN.BIN’ and ‘FLASH0.TN’. The file must be UPPER CASE LETTER and max. 8 characters long.
  • (In example: MYZIP.ZIP)
  • Transfer the savedata to your PS Vita using CMA. Ensure that the savedata is at least as big as your ZIP archive is.
  • Launch your exploit game and boot the VSH, then select ‘Memory Stick’ in the ‘Game’ column.
  • Press triangle on the homebrew and select ‘Install’ to extract the contents to your Memory Card.
  • The homebrew doesn’t appear directly. You first have to close the game menu, select somethingelse, and then reopen it.

 

Accessing Recovery menu and VSH menu:

  • You can access the recovery menu by holding R while the exploited game is launching (should be pressed before the green screen appears) or selecting ‘RECOVERY MENU’ in VSH menu.
  • The VSH menu opens with the button ‘SELECT’.

 

How to install plugins:

  • On the PSP you used to install plugins to ‘seplugins’ and you have adjusted ‘vsh.txt’, ‘game.txt’ or ‘pops.txt’.
  • Here it is exactly the same way:
  • Prepare your plugin in this way: Add the plugin (in example plugin.prx) to ‘seplugins’ folder and depending where you want to have this plugin
  • you should create a txt file inside this folder called ‘vsh.txt’ for XMB mode, ‘game.txt’ for games of course and ‘pops.txt’ for PS1 games.
  • In the txt file you write the path of the file. In example: ‘ms0:/seplugins/plugin.prx 1′. The number 1 means that
  • the plugin should be enabled, no number other numbers means that the plugin should be disabled.
  • Pack the folder into a ZIP file. IMPORTANT: The prefix of the file MUST be ‘P_’. In example: ‘P_PLUGIN.ZIP’ or ‘P_CXMB.ZIP’.
  • Also here, the file must be UPPER CASE LETTER and max. 8 characters long.
  • Copy the archive to the savedata folder and transfer it to your PS Vita using CMA. Ensure that the savedata is at least as big as your ZIP file is.
  • Launch your exploit game and hold the R TRIGGER as soon as the white screen will appear. This leads you to the recovery menu.
  • While in TN Recovery menu, select ‘Plugins -> Plugins installer ->’.
  • You should now see your archive you just transfered. So…install your plugin.
  • The plugin has been installed successfully. For the furthur you can manage your plugins in ‘Plugins -> Plugins manager ->’.
  • And if you want to delete all plugins, just use ‘Plugins -> Remove all plugins’.
  • Exit the recovery menu and enjoy TN-V.
  • If this tutorial was too complicated for you, just try with the included plugins ‘P_LEDA.ZIP’, ‘P_CXMB.ZIP’ and ‘P_DAYVIE.ZIP’.
  • Open the archive and see how it is done – pretty simple.
  • Also, you can create archives with more than only one plugin. You just have to put all the plugins into the archive and add all paths to the txt file.
  • Try the included example for all plugins: ‘P_ALL.ZIP’. This installs leda, cxmb and dayviewer.
  • Tip: You can also add your themes to the package (i.e. P_CXMB.ZIP/PSP/THEME/MYTHEME.CTF).

 

GREEK TUTORIAL HERE

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